Thursday, December 29, 2022

Game 80 - Veil of Crows - Week 157 - Dec 22

 


eil of Crows is an interesting concept of Mount and Blade Total War medieval (or Warhammer Fantasty), but it all happens in real time. Like Total Warhammer you have a singular hero unit (that's you) but unlike Total Warhammer there is an element of RPG to it. You create your own character and give it a background which changes your gear and wealth (i.e. starting difficulty). It's not just about empire building either as you can raid and pillage growing your coffers and gang. Or pay off villages to join you or adventure around and take quests from them such as rescuing prisoners or taking bounties. The core gameplay is polished to a standard. The character animations are well done and combat feels like medieval chaos as it should. But everything else around it feels incomplete. art, assets and UI in particular. It's missing some quality of life features and it can feel aimless and difficult to find where you need to go. The first time I was given a quest I spent 10 minutes looking for the location before I found it hidden behind a tree. There could be a list of towns that when clicked on takes you to the location or something in the quest that does it.

RPG and character creation in a grand RPG is a great idea.
Same goes for combat. I zoomed out (which is faster than in for some reason) and then I lost my troops. It was literally impossible to see them from that difference and no way to double click them so the camera could snap to them. The minimap isn’t very good. When I fled the battlefield my character lost all her levels and XP… how does that make sense? This lead me to be taken to their bandit camp. Pretty cool except the roaming bandits on horseback attacked me, resulting in an infinite loop I couldn’t escape because they were faster, thus breaking the game. On top of this there's no politics UI - so you can't see which factions are waring with each other (only yourself). Not ideal for a game all about warring factions. But even the systems around it feel like a lot of lost potential with not a lot of variety in factions and units beyond basic axeman, swordsman, spearman, bows, siege weapons, etc. It’s clear the game is very unfinished.

Game trapped me in an infinite loop near the Deserters Camp. Would be cool if I was forced to join?
RPG options are bare bones – with 10 emblems, colours, etc. You get male and female with half a dozen hair choices. You can barely customize your faction beyond this as you’re forever stuck with a blue shield despite your primary faction colour. Why this didn’t change to match your tabard beats me… Something that I feel would have truly made this game exceptional is to go all in on the RPG elements as this is would makes this game unique. Not only in-depth layered RPG mechanics for your hero but your faction. Also implement a text-adventure style random event generator. Like Wasteland as you move around you would come across different encounters such as bandits about to steal from a travelling wagon. Do you help, intervene, or avoid? This would colour your character and give each story a unique context. There’s already a similar system with roaming factions and towns – but it feels barebones with options such as pay off, join, or kill. Characters don’t respond to you and don’t feel alive and as a result the world doesn’t too. It’d also help solve the issue of feeling aimless when you start. Just head in a direction and see what happens! If you do well enough you’ll gather some gold and can build your army from there. Perhaps the events dynamically change to the size of your “power” level. So kingdoms with 1000s of men would have different events. If events were varied enough you could spend the entire game as a band of 20 or so adventurers. That would make this game truly shine. I wanted to be a bastard woman wandering alone slowly growing her own adventuring warband; helping local towns slay bandits before eventually assimilating with a town (and building a kingdom) or more interesting a town of bandits (and continuing her bastardry). Sadly, the game was for the most part abandoned as the developer could not commit to developing it full-time. What we’re left with is an abandoned, unfinished game full of lost potential. Even so I find it weird that this game is still going on sale. 60% off $15 RRP for an ongoing project shows us how much Steam can fail as a free market of saturated and unfinished experiences.

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