od of War: Ragnarok
If it isn't broken, don’t fix it.
Those cliché words were clearly at the heart of God of War Ragnarok; especially
when it comes to gameplay. The sequel to the masterpiece that was God of War
2018 delivers in almost every way. Not as a sequel that evolves what the original did
in an innovative way, but something that enhances the nigh perfect gameplay of
the original and takes the story in a new winding and unexpected directions before its inevitable
climax. As such this review is probably going to be a short one. If you want to
see me gush about how good the Leviathan Axe feels to huck at a Draugr or the return of the Chaos
Blades wrapped around our favourite spartan's buldging biceps – see my 2018 journal entry – because much of it is the same here. Santa
Monica played it so safe that most of the previous moveset is the same – and you know
what? I don’t’ mind. It serves the story better in the sense that Kratos is a real character and his legendary weapons are a part of him and can't be switched swapped for every little trinket that comes along. No more than you could remove the legend of Excalibur from King Arthur can you remove the Chaos Blades and Leviathen Axe from Kratos. Also considering we only got
the Chaos Blades part way through the story it allows us to explore his old
weapon much more. This is very apparent in the new system that focuses on
combing these weapons: Set enemies on fire, do more ice damage and vice versa.
Do enough damage without getting hit and you can permafrost the axe or immolate
the blades for fast high elemental effects and damage. It’s a simple yet effective synergy
that takes the existing gameplay and turns into a new song and dance between
Kratos and his iconic weapons. Joining
the game half way through Draupnir feels a little tacked on, like the Chaos Blades in
2018. Most players would forgoe this already being quite intimate with their existing weapons, but I felt there was enough time for this weapon to become a staple, albeit a little overshadowed by his instruments of fire and ice. The role of Draupnir is more of a utility weapon but I LOVED it
thematically. Pairing this with the round Athenian shield gave me awesome Greek
vibes - but also the spear quickly overtook the axe as the best ranged weapon. I
think a lot of people will underlook the ability to siphon other elements such
as electricity, poison and especially bifrost which can make this a very effective weapon.
Bifrost is a new status exclusive to Odin’s warriors that when applied caps
your health bar and if hit again banishes a healthy green bar into the shadow realm! It’s a nice addition that creates very tense encounters and makes the Einherjar every bit as feared as they deserved to be. Combing stolen Bifrost with Draupnir’s speed has devastating effects – make it the ultimate Asgard counter-weapon in the story
and gameplay. Abilities can now be enhanced if you use them enough, giving them
special effects such as more damage, elemental, momentum (immolation,
permafrost, maelstrom), etc. Which is a fun way to customize the abilities you
use the most and motivate you to explore the ones you don’t. That being said I
did find myself sticking to an ability once I upgraded it, forming a habit and
full well knowing another ability when enhanced could be better.
The story picks up quick. Freya hunts Kratos, Thor and Odin show up, Kratos fights Thor in what is possibly the best fight in the game. Thor delivering his Mjolnir hammer blow and knocking Kratos into Tyr’s statue, exploding into debris was fun and reminiscent of the first fight with the Stranger. Mjolnir was done incredibley well, oozing electricity, and quick but heavy just like it is in the giant slaying legends. In one scene they even breaks the 4th wall as Kratos fades to black and a loading screen presents itself, you hear Thor say “I'm not done with you yet” and shocks you back to life. An amazingly unexpected touch that starts the game off by saying, yes, we still have surprises for you. It’s a shame that this was the best fight in the game and even so not as good as the fight with Baldur. For that fight, part of it was how unexpected that first fight was and also it was your first experience in the new cinematic boss fights of God of War. But in Ragnarok the formula typically goes something like this, God, troll, Dreki, dragon, etc sucker punches Kratos knocking him back into an arena... Now fight! It’s missing much of the cinematic grandeur that was in God of War 2018, which was true to the original trilogy as well. Even the dragons who had some of the most epic scenes in 2018 with Baldur’s dragon, here have a scripted event of drag Kratos through the sky and fling him back to the arena.
Satisfying to beat, terrible to fight... |
Even if the cinematics fall short at times, the tension of these scenes do not... |
This leads me to my next complaint which is a lack of cinematic moments. I’m skipping straight to the worst part but here it is. Ragnarok (as in the final battle) wasn't long enough. It was epic sure but where was the attrition, the loss, the devastation. I wanted to be involved, up close and personal with Thor and Jormungdarr but instead what was got was watching flying off shooting sparks and a giant snake in the distance. I wanted to see Odin go to toe with Fenris Wolf. The soldiers of Hel are absent bar one wet blanket scene with a boat and so are the rest of your allies in most of the scenes as you travel through the trenches. I've heard so much of these tales I wanted to be up close and personal with every one of them. The entire game was building towards Kratos inner conflict of choosing between his past, becoming the general his friends and son need for the upcoming war or ignoring it all and protecting his son. Cutting this with a fascinating dance with prophecy and the ability to forgo it with your own choices and it was a great ride that played with many of the established Norse tales. The characters becoming the highlight of this story such as Freya’s twin Freyr and his company, Sindri and Brok, Tyr, Freya and Mimir all bring the Norse tales to life in an adaption perfected with so much care and love for their craft. While they were side characters in Part 1, I could write thousands of words going into how each characters is brilliantly crafted and contributed to the journey and some of the best scenes that have nothing to do with Kratos or Atreus. So when this fantastic story culminates in its inevitable end, Kratos had at the very last moment decided to be their general. I was ready to go to Olympus yet again, but this time for my friends and family's vengeance, for Brok, not my own. What I got was a predictable yet poorly executed final battle. Sindri in his grief destroy dwarven weapons used by Midgardians, whom Odin put there to slow down the attackers. Atreus has a breakdown and asks what he wants, and in this moment Kratos sees his son repeating his mistakes, has an epiphany, and as the Fae of his dreams asked him to, asks Atreus to open his heart as they go to find Odin and end this. It’s a great conclusion on paper but after 20 minutes of war its very very abrupt and does not feel earnt. The game had great build up yes, but the execution in that final moment was not great. It was cool blowing the Gjallhorn, see the elves fly overhead as you entered Asgard, and Fenrir and the wolves fight. But I wanted to fight through the trenches shoulder to shoulder with elf and hel walker.
Oh Fenrir... you were so perfect until you were robbed of your moment in Ragnarok. |
So far this jorunal has been a lot more complaint then praise. I don't want to colour my experience this was in retrospect. The gameplay, environments, dialogue, characters and performances as well as story and mythos brought to live are all on point to the degree that one I bought up this game it just feels like nothing else. As in nothing else can compare and pales in comparison to how good this package is in how good the gameplay feels. So beyond the complaints about bosses, Ragnarok and cinematic cutscenes the game is still every bit as masterful as 2018 was. Speaking of 2018 I had predicted Atreus would create Fenrir and Jormungdarr through magic and so he did. Also that he would shapeshift this time (not a difficult one considering the mythology). Hel on the other hand I wasn’t sure, but after playing it’s clear she’s yet to come until Loki and Angrboda have a daughter… Loki is such a central part of the tales and arguably the main player - so to see the way they play with the original lore such as in these examples is incredible. This time around we got to experience each realm. And while 5/9 where story beats or side-content. A whopping 4/9 had open world areas with sleds or boats that we could explore - and I soaked up every one until the platinum trophy popped. Vanaheim in particular was my favourite with its beautiful dense jungle and deadly fauna as well as the crater. Uncovering the mystery behind it where Laufey and Thor fought ferociously was an awesome side-story that added context to the God of War mythos. Svartalfheim was also a standout – seeing the dwarven town and their craftmanship was breahtaking. It was like a mix of the Elven Rivendell and Dwarven Khazad-dûm from Lord of the Rings. Which makes perfect sense when you consider the discoure around Dwarves and Dark Elves being the same creatures from the same realm. As for the characters – I loved all of them.
Freya has been my most favourite travelling companion with her fabulous voice acting and ferocious demeanour. A warrior goddess that's strong enough to lead her realm but compassion enough to save and show others mercy. Not to mention her performance is just fantastic.Mimir’s countless stories of Norse mythology were always interesting to hear retold. Thor was exactly as he is in the legends, drinking, giant killing, big dumb and redheaded. But he has an interesting redemption arc in the end. Odin is not what I expected – but when I think about it that’s exactly what I'd expect from Odin - the unexpected. I can definitely see some people expecting Gandalf or Norse Zeus to be disappointed. But the master manipulator was nailed here with some fantastic moments around him shapeshifting and playing the part of Tyr before his betrayal killing Brok. Using Thor as his hammer, as with all his subjects and "family". The Æsir that surprised me the most was Heimdall. I loved to hate him.
The settings are a breathtaking mix of fantasy meets Norse mythology. |
By the end of reading this
journal it probably seems like Ragnarok was a let down. But I think this is one of those cases where the worse
parts are only highlighted by how phenomenal the rest of the game is. Like a pristine Mercedes with a few small scatches. In 2018 I
said that I’ve never seen a better adaption of Norse mythology – and that is still
true here even if Ragnarok was a little bit of a let down. The only major let
down was some poor pacing and lack of epic scenes. I’m aware they decided to do
it all in on one game so they could create something new instead of working on the
series for 15 years. Fair enough especially when you consider that they’ve been
the God of War Studio since their inception in the mid 2000s. I wish it didn't mean Ragnarok itself suffered but I’m excited to see
what new IP they’re cooking up next. In the future I would love to see a God of
Trickery (or Mischief) visit eastern mythos (Mayan or Aztec culture) centered
around Loki. Something I don’t know a lot about. Of course then you have the epic pay off
moment when he calls in the artillery, and grey bearded Kratos shows up. A man can dream... In the final chapter the faults of God of War are offset by the fact that every other aspect of the experience is
improved enhancing what was already a masterpiece in its previous iteration.
Badass boss ass !@#$%en game! |
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