yad asks the question what if Wipeout met a bunch of psychedelic drugs. The game has you follow a linear cylinder path as you perform various challenges using all the mechanics the game throws out you. Along the way the game has some great visuals that change dynamically. The core of the game has a slingshot mechanic.
As you race through the level you can connect to nodes that will propel you forward. This then gets changed; now you need to combine the same colour. Now combining the same colour also create a path you can race along. Now there are enemy nodes that you want to avoid hooking onto. You unlock a lance ability later on that's a boost which lets you pierce through nodes and enemies. Nodes develop wings that you can crossover to charge the lance and paths created also do the same. Often you can charge your lance while mid lance; this leads to a snowball speed affect as you accelerate and the world blurs behind you as you go full NOS. Dyad does a great job of introducing new mechanics all the way through the game to mix it up. I'm not sure if the ending had any meaning to it, but it was nice visual display. Overall Dyad was a very enjoyable 2 hours.
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