NK was a frustrating joy. It's made me realise I am not the biggest fan of precision platformers, which also makes me dread that Super Meatboy is in my backlog. The game itself is a cool concept. You're a white cube on a blank screen. As you double-jump, land or slide, you'll fire out paint splotches of a difference colour each time. This not only paints the level in cool patterns, but also shows you the platforms. The rest of the game is fairly standard stuff across 75 levels. Jump, wall run, dodge projectiles in different levels and puzzles. As I said at the start I did enjoy it, but I was also relieved when I finished it. It's a game that's hard to describe effectively, so instead I'll share some screenshots.
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