Friday, December 17, 2021

Allsorts 1 - QUBE, Zombie Army 4, Project Ascension & more







llsorted 1
When I play a bunch of games that aren't worthy of a number on the list, they'll now go into a bucket called Allsorted. Expect to see a lot of free games here from PS Plus, Epic Store, Game Pass, etc. 

Portal is Sterile, fun and playful. Qube is Sterile, sterile and sterile. Maybe that's a little harsh, but this game is inevitably going to be compared to Portal and comes across as a budget version as a result. Looking at it in isolation however, the game is a fun puzzle game. You need to manipulate cubes, pushing a sphere to a key hole to unlock the next area. There are minor physics elements that mix it up. The story is forgettable - you're trapped in a cube and there's an agent and someone else who was apparently a prior agent trapped in the cube. Help the agent and save the world or distrust her as manipulative !@#$% and try to escape. Towards the end the cube begins to fall apart and you need to make or break. This leads to some pretty interesting geometric art design towards the end, but a nonsensical story climax that is best and easily forgotten. 


Zombie Army 4
 is a game where you shoot Nazi Zombies. I'm not sure what else you'd expect. The gameplay is actually quite fun and novel: There's a neat little mechanic that lets you line up headshots automatically - similar to Deadeye in Red Dead Redemption. It brings the X-ray gimmick from Sniper Elite that now includes melee weapons. Cool melee options like a tesla-punch and environmental traps keep it interesting. But eventually I got sick of zombies and moved on. I can see this game being a lot of fun with friends as a casual coop game. Sadly there's no split screen. And considering the dodgy business model and microtransactions in a paid game - I doubt any of my friends will be interested in this game. 


Rocket Arena
 is a game published by EA that was very clearly going for that Fortnite audience. While the art style is pretty much one to one the gameplay is like a cross between Fortnite and Overwatch. You play objectives in an arena shooter, characters have personality and unique abilities. Abilities serve roles better for defence or offense but most are viable for either. Unlike Fortnite I had a lot of fun. I mostly played Leef a squirel magician. He uses his twig wand to blast enemies but also has a generous double-dash to get to and fro. This allowed me to dominate the maps for control, taking power ups at a much higher rate. The game has a heavy emphasis on map knock-outs, when your health is low enough you're blasted out of the map similar to Smash Bros. That Leef dash lets you come back in. It was fun and fast-paced game that I would have kept playing had I not absolute dominated. It's clear my opponents were mostly children, and after a while I started to feel guilty stomping kids probably a third my age. Inevitably I got bored. I tried a few other characters like Blastbeard, very similar to Roadhog, they were fun but I still returned to Leef. Jayter, rockets and jetpacks is the poster boy of the game (and most boring). All the other characters ranked very low on my radar after fighting them for several matches. The one exception being Mysteen. When fighting the enemy team she often gave me the biggest run for my money - mirror shield deflecting, throwing up decoys. She was fun to fight. A nemesis among plebs. 

Steep is high octane extreme snow sports and not much else. Ski, snowboard, glide and jetpack your way down snow capped mountains. What's there is fun, doing tricks are somewhat similar to a skating game like Tony Hawks using the sticks to perform them. Executing these is convoluted however and in the end I didn't have the patience to learn its system. In addition to this when you stack having to huff it to the next slope to kick off again just sucks. I wish it had a respawn mechanic so it didn't stop the flow of momentum. I've heard that for the recently released Riders Republic to be born, this game had to to die - and that it's an awesome spiritual successor, that includes excellent BMXing and dirt bikes. Maybe I'll give that a go at some point. 

World of Warcraft Legion is an expansion pack that appealed to me the most after Wrath of the Lich King. I fell off during Burning Crusade, never quite getting into Lich King. Cataclysm fascinated me but not enough to pull me back in. Pandaria, Battle for Azeroth and Shadowlands eh. My god there's been so many expansion packs.... Don't even get me started on Worlds of Draenor and its convoluted time travel plot that fucked up the Wow lore. Legion however was Illidan returning and you are one of his acolytes, to put an end to the Burning Legion once and for all. Fuck yes - that's awesome, tying up the last threads of Warcraft 3. The story was actually a shining beacon and surprised me how much the cutscenes add to it compared to classic. It actually gives you story choice, which disciples of Illidan to follow, the renegade who questions or the acolyte who blindly (get it) follows. However the gameplay does not hold up, it's easy, sheepish, casual and boring. It lacks challenge and at no point did my character die unless I was basically AFK. I can see why people dislike retail - it's clearly designed to waste time and appeal to the masses. No thanks. Wanting for the classic experience again I saw an ad for Project Ascension. If you die you drop your loot and random mobs drop instanced level loot. Essentially my PKing wet dream from Diablo II or Runescape PvP of old, in theory.... except no one is playing it or doing high risk PvP while levelling. The classless system is cool and my Blood Elf Battle-Mage that runs in with a shield and heavy armour, popping mage shield, ice shield and AOE arcane blasts was fun - but not what attracted to me the game. Disappointing, it had so much opportunity to draw me back in.  

No comments:

Post a Comment