lain: Back from Hell is a solid Metroidvania game. It felt like Doom's heavy metal style meets Castelvania. From the Celtic inspired setting and enemies to the no-nonsense story (you're a revenant brought back from the dead to purge the corruption from the land) to the headbanging after murdering a boss to honour the metal gods (see below). The overall experience is just oozing metal as much as your foes are oozing blood or ectoplasm The gameplay is typical of a tight action platformer, frustrating at times and very satisfying otherwise. Mastering your limited abilities, spells and timing is everything. Getting a perfectly timed counter and a follow up attack always sounds and feels just tastily brutal. The stages however visually are just stunning. And really captured a druidic world of spirits and foul creatures.
Saturday, April 4, 2020
Game 21 - Slain: Back from Hell - Week 13 - March 20
lain: Back from Hell is a solid Metroidvania game. It felt like Doom's heavy metal style meets Castelvania. From the Celtic inspired setting and enemies to the no-nonsense story (you're a revenant brought back from the dead to purge the corruption from the land) to the headbanging after murdering a boss to honour the metal gods (see below). The overall experience is just oozing metal as much as your foes are oozing blood or ectoplasm The gameplay is typical of a tight action platformer, frustrating at times and very satisfying otherwise. Mastering your limited abilities, spells and timing is everything. Getting a perfectly timed counter and a follow up attack always sounds and feels just tastily brutal. The stages however visually are just stunning. And really captured a druidic world of spirits and foul creatures.
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