Sunday, August 30, 2020

Game 31 - Devil May Cry 5 - Week 35 - Aug 20








evil May Cry 5 is a game I've been waiting for what feels like an eternity in hell. One of my favourite game series of all time. I absolutely loved the original and DMC3 to death. DMC4 was the first game I bought on PS3. And the others? Well lets not talk about those... First off the bat, what a return to form. The intro prologue is enjoyable foreshadowing. But that first cutscene with Nero in the van, cutting through demons amongst the opening credits, that's the DMC I love. And straight away, my main gripe with DMC4 is instantly addressed. Nero in DMC4 felt like a $2 Dante wannabe. And the fact that he took up two thirds of the game when I just wanted more Dante, made it all the more worse. Nero is far more fleshed out and a complete redesign makes him feel like his own character in DMC4. I have monumental appreciation for how they've overhauled the character. Not only did they fix OG Nero, they included a lot of punk aspects of the cock-ne-y Britesh Dude from "DMC DMC", fixing that character (dare I call him by his ingame name). For the few non-fans who liked the game in all seriousness, I played the demo and the gameplay was quite good, but that wasn't Dante and thus by extension, not DMC. Doubling down on gameplay and game title doesn't make it a good DMC game. I'm sorry to say, it was just a fun inspired hack and slash. A nice little side-romp or vacation. An appetizer to the main course that has now arrived. 


DMC5 has the same split storyline and missions as DMC4, except now for a fair few of them you're able to choose which you prefer. Dante, Nero or the new character Virg.... uhmm I mean the mysterious V. The game opens with Nero losing his devil arm Yamato to Vir... I mean a enigmatic cloaked powerful figure. As you can tell, the story isn't exactly nuanced. But anyone who plays Devil May Cry for unpredictable twists and turns isn't a true fan and misunderstands what the game is about. What we really come for is campy bombastic cutscenes that get us jacked up for stylish super slashing good fun  demon hacking filthy gameplay, all the while rocking to a badass fucking soundtrack. 

Speaking of, the soundtrack is a standout, each character has their own 'themetrack' with standouts as Devil Trigger for Nero, highlighting the characters absolute badassery in this sequel. While it doesn't quite reach the awesomeness that is Devils NEVER Cry from the ending of DMC3, the OST certainly comes close which I would place second in the series. 

The gameplay is an absolute return to form, even more so than DMC4. I don't remember the last time my fingers and thumbs got combo cramp (honestly, it was probably DMC3). I've always loved this innovative formula dubbed stylish hack and slash. Just pure energy that felt like a mashup of Tony Hawks Pro Skater trick shots and beat-em ups. They should have called the genre Stylish Super Slashers though. Dante has his signature styles Trickster, Swordmaster, Gunslinger and Royalguard. While it's one less than DMC5 and 2 less than DMC3, it still feels no less intense here. Each style has a litany of abilities, each requiring practice and mastery and can be upgraded into something stronger and even harder to pull off. By the end of the game (which I was playing on the hardest difficulty available from the start) I only felt like I was close to mastering Swordmaster and Gunslinger, followed somewhat by Trickster and then Royalguard nigh untouched. Oh and that's not even factoring in that you can swap between eight weapons, each changing the appropriate style.... fuck me. I could dedicate an entire paragraph just to how awesome each move set is. But favourites had to be the demon motorbike that turned into chainsaws. A risk reward cowboy hat that shoots blood orbs for increased style and higher orb return if you maintain your style. And of course the classics. Rebellion, Ebony and Ivory. My babies. There was a nice moment too where Dante completes his father's footsteps and through Rebellion impaling Dante's heart, his father Sparda's will is made manifest into a new blade. The sword is like a combination of Rebellion, Yamato and Sparda. Don't ask. 

Devil Trigger has always been slick. A demon trench coat? Ugh help.

This game is the highest on my list of games to return to, simply because I want to master Dante in the classic Bloody Palace arena. V is the most fascinating and newest, fitting of his character. V fights from afar, using his conjurations to fight fore him. The wise cracking, swooping and lightning firing Griffon. The in your face, spike summoning, blade spinning black panther Shadow. And finally the meteor shattering Nightmare the demolishes enemies. Staying out the action and using V only to finish enemies makes him the safest and easiest to maintain style. I did find his character fascinating as the poetic and pretentious Edgar Allen Poe reading enigma. And how he incants from his tome to increase his devil trigger, is a fun twist overall fitting of the DMC stylish campiness. Nero while not as fun as Dante still holds up in his own right. I loved playing him in DMC5. The challenge of his motorized blade Red Queen. Ramping up the blade in between swings or timing a rev perfectly with a hit for an instant boost is just... so satisfying. Adding to this is his robotic replacement for the stolen devil arm called Devil Bringer. The main function is, surprise surprise, to grapple enemies towards you but the arm is so much more then that. Essentially it acts as arcadey style platform for powerups that you pickup throughout the level or buy with red orbs, and equip from Nico's van. Nico is an interesting side character as Nero's gunsmith and sidekick. But the character can be a little annoying and miss the mark with her outlandish personality. At the same time her character does have it's charm, she's just along for the ride and her demon shaming quips are sometimes fun. Her grandmother made Ebony and Ivory for Dante, and Nico is a stan of the half-man half-devil. Charming.  

As you can probably tell I like DMC3. A lot. All you need to do is watch this scene to see that this game has the youngest, fittest, peak Dante. It still sends shivers down my spine. I'll always believe Dante is Devil May Cry, I just love the character too much. So that makes it the apex DMC game. It sets the standards by which all Devil May Cry games are measured. The stylish slashing. The symphony of the damned. The stylish cutscenes and characters. All criteria by which DMC are set are at there best in this game. 


As for the story... well what can I say, it's just pure fan service. As it should be. Favourites return. Lady. Trish. Etc. But really it's Vergil who makes the game. After splitting himself with Yamato to prevent some demonic influence and corruption from his time trapped and fighting in hell post DMC3, he turns into V (his human half) and Urizen (demon half). Urizen begins to corrupt the town of Redgrave, home to Dante and Vergil. Redgrave is an awesome setting, it comes full circle and reconnects the brothers in their hometown. We're treated to seeing their mother for the first time when they're attacked by demons, and how the brothers are separated as younglings. It was an absolute joy. I really hope they find Sparda.


Returning to the brotherly rivalry is where the game excels in its fanservice. Starting in DMC1 with the Nelo Angelo fight, and truly explored with Vergil in DMC3; Dante's arc has come to an end with closure in all plots. It returns to where it start in his home country town, quarrels settled with Vergil, family avenged, Sparda legacy fulfilled, etc etc. The final fight, more important than any story, between the two brothers is so epic, both in and out of scene. Certain moves of Vergil if you don't telegraph will instant KO you from full health. Insane. Intense. In love... Of course the fight is brought to a grinding halt by Vergil's son, Nero. Now with his very own Devil Trigger. Ah... they grow up so fast. He beats his father down (because this of course is truly Nero's story). The game ends in the best possible way it can. The two brothers seal themselves in the demon world, as Vergil and their father had done before them. Sealing the gate borne of the hell root 'Qliphoth' behind them they queue credit scene fighting back to back demons across the hellscape. PLEASE MAKE THIS DEVIL MAY CRY 6 I WANT TO DESTORY HELL AS SPARDA'S TWIN LEGACY. And of course, Nero and Nico take up the Devil May Cry legacy in the mortal realm. I really do hope we play across hell as the two brothers in 6; perhaps setting up the villain as one or both, corrupted from spending too much time there or finding a new threat or pehaps some kind of twist to sympathise with innocent inhabitants of hell, go nuts! Can't wait! 

Tuesday, August 25, 2020

Game 30 - South Park: Fractured But Whole - Week 35 - Aug20




The Fractured But Whole

So a quick summary of A Stick of Truth. Even now rewatching that intro scene voiced none other than Cartman brings the biggest smile to my face. Of course Cartman is the grand wizard, leading the mere mortals against the dark pointy dagger ears. Also of course.... Kyle is the leader of the wood elves, Kenny is a princess, Stan is some generic warrior, and Butters is the innocent noble Paladin. 

I absolutely just LOVE how they handled your character as "the kid" or Sir Douchebag as he's known to the common folk. Your parents talk about you like some unaware idiot (which you are) and you moved to South Park to run away from something. Their conversations, like much of the writing done by Matt and Trey is hilarious. Of course I had to choose the jew character class... and together with the Kooper Keep Kastle we'd get anal probed with Randy,  crash land a UFO new taco bell that infects the town and creates mutant Nazi zombie everything (including cats). I LOVE (I'm going to use that word a lot, geeking out here) that the Nazi Zombie voices are Hitler dubbed from historical videos. Just perf. Mwha. 

So you continue to travel the lands and save the people, recruit the Emo Kids, The Federation and god forbid... The Girls.... *shudders* All to stop the forces of darkness from putting a snook in a woman to nuke all of South Park. So of course you have to journey to the local abortion clinic, the spec ops team have entered to neutralise the snook but have been picked up by something sinister.... of course it's Nazi aborted fetuses and  you have to fight them.... wow. The Big Bad Government Guy shows up to tell everyone you're the child of prophecy, Dovahikn, Dragonborn, before you were even 5 you had 3.2 billion followers - unlimited power in today's world. Well, he's meant to abduct you with the swat team but he steals the Stick of Truth and goes crazy with powerm stripping down completely naked. Kenny betrays you, takes a vial and becomes Nazi Kenny and to stop him you must do what you were told by everyone including your Fart Sensei (Randy) to never do. Fart on Nazi Kenny's balls. This purifies everyone of their Nazi Zombiesm. Congratulations, you just saved South park. 


In comparison my overall enthusiasm for Fractured But Whole is much less. The fact that this is started as a DLC feels evident in it's lack of synergy. Part of me has wondered if I only feel this way because The Stick of Truth landed first or perhaps super heroes have become a more tired idea. But ultimately I think no, The Lord of the Rings and DnD just makes for a more epic set piece across South Park - and the first game just had you acting out more depraved humour that South Park is known for. But the alter ego of each character are mostly on point, Catman, Twitch goes fast, Timmy is Xavier, etc. Fight strippers, collect Yaoi, fight Santa Claus and the evil Woodland Critters, Morgan Freeman, Kyle's Mom, defend Mongolian Beef against the Mongols, fight angry high Towely, red necks (in multiple drive-bys) in Medicinal Fried Chicken and drunk Randy - who as usual is absolutely hilarious and keeps keying his own car every night as you walk past. 


The gameplay has had huge improvements. And oh wow off the bat... the difficulty slider is based on the colour of your skin (darker the harder). The grid based combat was a welcome edition, giving another dimension to power and making the combat more fun then Stick of Truth. In addition to this unlike Stick of Truth your initial class isn't permanent, and you can switch up abilities and make your own hero as you progress through the game. I did a lot of experimenting. But still, expect more laughs then depth when it comes to combat. You will do a lot of puzzles with your super powers (these are cool) and collect every single item imaginable - though tedious at times, both have their own injection of South Park humour. I mean that probably sums it up as a South Park game. Fart jokes (albeit creative fart jokes) and poking the more sensitive areas of society. Your super hero origin story... well... as a child you saw your Dad fuck your Mom. dun dun dun. Pretty hilarious on the offset but they already did this better in Stick of Truth. If I recall the gnomes shrunk you and took you through your parents room as they were literally doing it in the background. Instead you get a glimpse of a flashback. I think this encapsulates why the sequel doesn't quite hold up to its predecessor. It feels like they're pulling their punches. It didn't have those absolutely obscene moments like the abortion clinic, traveling through Mr. Slave or visiting 8-Bit Canda with was a Mario style overworld and medieval like fantasy world. The less said about the ending the better. As a friend of mine aptly put it - if Stick of Truth was a staple episode of a South Park season (like Make Love not Warcraft) this was less memorable, but overall solid episode with plenty of chuckles. 

Of course the racist cops have been sacrificing the black residents to Shub-Niggurath...


Other standout moments include, diabetes sugar rages, defeating priests (as a child), Mr. Mackey's Gender Questionnaire and well Jared...

Saturday, August 1, 2020

Intermission 1 - Covid-19 & The Setup II









ovid-19 and co. had you thinking I'd forgotten about you right? (Yes I'm speaking to my blog). 


Life as it often does got in the way. You'd think pandemics and lockdowns would mean more time to journal my gaming escapades. But 2020 seem to be the year it all happened. Work changes, big move, bigger breakup - just to name a few. 

In May-July I played multiplayer games up until the move. Deep Rock, Warhammer 40k Inquisitor, Titanfall, etc. Which I often tend do when I want to escape through my closest friends. But from August to December the PC collected dust. 
But now I'm back with a new 65", sound bar, a loungeroom to myself for the first time in my life and a ton of PS4 exclusives to catch up on, I was no less busy for latter half of 2020. 



Pretty dope right future Dan reading this? See that collection of PS2 games you started for a couple months and stopped. Yeah, when you're reading this you should probably finish that before the games are all overpriced and unattainable - looking at you Jade Cocoon, currently the only collector-worthy title I must have. 

Well without anymore delay. Lets do a recap of the games I played in the hiatus. Lets keep it short. Lets fail that (for some special games).

[Edit] this was meant to be a recap post but well.... I just can't